Cyberchase: On the Line
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When Digit heads off alone to dispose of the powerful Network Interface Card (NIC), calamity strikes. A sinister cyvulture steals the NIC right out from under Digit’s beak and gives it to Hacker. At a secret location on the Northern Frontier, Hacker uses the NIC to power up his dastardly transformatron. He transforms himself so he can slip into Control Central and replace Motherboard. To find the transformatron and reverse its power, the CyberSquad must discover how an object can be pinpointed using two straight lines. Part of the "Cyberchase" series.
Media Details
Runtime: 28 minutes 31 seconds
- Topic: Education, Mathematics, Social Science
- Subtopic: Conflict Resolution, Friendship, Mathematics
- Grade/Interest Level: 4 - 8
- Standards:
- Release Year: 2009
- Producer/Distributor: Thirteen Productions LLC
- Series: Cyberchase
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