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Cyberchase: Problem Solving in Shangri-La

29 minutes

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Still image from Cyberchase: Problem Solving in Shangri-La

Hacker is holding the kids captive aboard the Grim Wreaker when a storm forces the ship to land on a snowy mountaintop. They are taken prisoner by a peaceful but mysterious Zen Master, who devises a game of strategy to test their problem-solving skills. The winner of the game will be set free; the loser will remain a prisoner. In the battle of brainpower, the kids discover that each of them has a different way of solving problems and that, despite anger and frustration, they need to be tolerant of these differences. Working together, the kids find a way to defeat Hacker and gain their freedom. Part of the "Cyberchase" series.

Media Details

Runtime: 29 minutes

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