Cyberchase: Problem Solving in Shangri-La
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Hacker is holding the kids captive aboard the Grim Wreaker when a storm forces the ship to land on a snowy mountaintop. They are taken prisoner by a peaceful but mysterious Zen Master, who devises a game of strategy to test their problem-solving skills. The winner of the game will be set free; the loser will remain a prisoner. In the battle of brainpower, the kids discover that each of them has a different way of solving problems and that, despite anger and frustration, they need to be tolerant of these differences. Working together, the kids find a way to defeat Hacker and gain their freedom. Part of the "Cyberchase" series.
Media Details
Runtime: 28 minutes, 30 seconds
- Topic: Education, Social Science
- Subtopic: Conflict Resolution, Emotions, Friendship
- Grade/Interest Level: 4 - 8
- Standards:
- Release Year: 2009
- Producer/Distributor: Thirteen Productions LLC
- Series: Cyberchase
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