Convinced that his failure to defeat Motherboard is simply a result of bad luck, Hacker collects the Ten Lucky Charms of Cyberspace. His luck changes, and good things begin happening to him. When Motherboard realizes what Hacker has done, she sends the kids and Digit to help the Lucky Charms escape. The kids have to apply their understanding of the words “and,” “or,” and “not” to complete their mission. Part of the "Cyberchase" series.